
more games
Monday, August 22, 2011
Download Dota 6.72f Map

Friday, July 1, 2011
Orb of Venom - Dota Item
Orb of Venom
Additional Information:
Buyable from Goblin Laboratory
- Poison attack
- Lasts 4 seconds
- Deals 3 damage per second
- Slows for 4%(ranged hero)/12%(melee hero)
- Buff placer
Thursday, June 30, 2011
Ghost Scepter - Dota Item
Ghost Scepter
Here the detail of Ghost Form (Active):
- Makes you unable to attack or be attacked, but take 40% extra damage from spells
- Ends if you become magic immune, and will have no effect if you are already magic immune
- Lasts 4 seconds and has a 30 second cooldown.
- Shares cooldown with Ethereal Blade
Etheral Blade - Dota Item
Etheral Blade
Recipes:
Eaglehorn (3300)
Ghost Scepter (1600)
Gives Bonus:
- +40 Agility
- +10 Strength
- +10 Intelligence
- Ether Blast (active)
Ether Blast (active):
- Ether Blast converts you and target enemy unit into ethereal form.
- Target unit is slowed by 60% for 3 seconds and is dealt 75 + 2x your agility as magical damage.
- If you target yourself you won't be slowed nor damaged
- Ethereal units take 40% extra magic damage and cannot attack or be attacked.
- Costs 50 mana, has a 30s cooldown and a 700 cast range.
- Shares cooldown with Ghost Scepter
Tuesday, June 28, 2011
Download Dota Ringtone for Your Cellphone
Monday, June 27, 2011
Urn of Shadows
Urn of Shadows
Recipes:
- Sobi Mask (325)
- 2 X Gauntlets of Ogre Strength (150)
- Urn of Shadows (250)
Gives Bonus:
- +50% mana regeneration
- +6 Strength
- Soul Release (active)
Soul Release (active):
- Can expend one charge to target an allied or enemy hero
- If an ally is targeted, it is healed for 400 HP over 8 seconds (this effect ends if the hero takes damage from a source other than Sentinel, Scourge or neutral creeps)
- If an enemy is targeted, it loses 150 HP over 8 seconds
- Has a 10 second cooldown, and 950 cast range
Do you have any experience with Urn of Shadows ? You can share your experience here! :D
Sunday, June 26, 2011
Khadgar's Pipe of Insight
Khadgar's Pipe of Insight
- Hood of Defiance (2125)
- Headdress of Rejuvenation (603)
- Khadgar's Pipe of Insight (900)
- +10 HP/sec regeneration
- +30% magic resistance
- Barrier (active)
Barrier (active):
- Gives allied units within 500 range a shield that blocks 400 spell damage
- Lasts 10 seconds, costs 100 mana, and has a 60 second cooldown
- Does not affect units that have been affected by Barrier in the last 50 seconds
If you have any experience with Khadgar's Pipe of Insight you can share it here! :D
Friday, June 24, 2011
New Dota Hero: Ymir - Tuskarr
Skills of Ymir - Tuskarr
Ice Shards
Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies in comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
Notes:
- Damage type : magical
- The maximum range of the shards is 1600.
- The shards create an unpassable barrier once released.
- The shards destroy trees around them when they are created.
Snowball
Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration.
Notes:
- (*) On secondary / main target
- Damage type : magical
- The speed of the snowball is equal to 150% of Tuskarr's speed, with a minimum of 200.
- Illusions will not roll into the snowball, but Meepo clones will.
- The snowball stops chasing its target after 3 seconds.
- The snowball can cross cliffs and will destroy trees.
Frozen Sigil
Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
Notes:
- The Sigil will automatically follow Tuskarr if no order is given to it.
- The Sigil flies, has a 310 MS, 220/240/260/280 HP, a 400/400 vision, and gives a 90/100/110/120 gold bounty.
Walrus Punch
Tuskarr prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage.
Notes:
- (*) Air time / slow duration
- Damage type : physical
- Walrus Punch cannot miss.
- If you don't land an attack against a valid target in the next 10 seconds, Walrus Punch ends.
This Ymir - Tuskar artikel is taken from PlayDota.com
Wednesday, June 22, 2011
Dota 6.70 Map Free for Download
New Dota 6.70 loadscreen by Kunkka
Reworked Tavern Layout
Abaddon
- Frostmourne bonus movement speed increased from 10 to 15%
Anti-Mage
- Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
Blade Mail
- Cooldown from 25 to 22
Bloodstone
- Mana regeneration increased from 150 to 200%
- HP regeneration increased from 6 to 8
For complete changelogs you can read it here! How do you think about Dota 6.70 map? It's really cool, isn't it? So, let's download this map by click the link below:
Tuesday, June 21, 2011
Smoke of Deceit - New Dota Item on Dota 6.70
Smoke of Deceit
Gives Bonus:
Smoke of Deceit (active)
Additional Information:
- Maximum stock of 3 in store
- Store stock takes 12 minutes to replenish
- Stacks with itself in inventory
- 1 charge
Smoke of Deceit
- Places a buff on all allied player-controlled units in a 1200 AoE. Makes them invisible, grants 15% movespeed bonus, and prevents them from appearing on minimap to enemy players
- If you get within 950 AoE of an enemy hero or tower, or if you attack any unit, the buff wears off
- Buff lasts up to 40 seconds
- Has a 90 second cooldown
If you have any experience with Smoke of Deceit, let's share about it here! :D
Monday, June 20, 2011
Ancient Janggo of Endurance - New Dota Item on Dota 6.70
Ancient Janggo of Endurance
Recipe:
- Bracer (525)
- Robe of the Magi (450)
- Ancient Janggo of Endurance (750)
Gives Bonus:
- +9 All Attributes
- +9 damage
- Endurance Aura (passive)
- Endurance (active)
Additional Information:
- Comes with 4 charges.
- The charges can be replenished by buying the recipe again.
Endurance Aura
- +5 attack speed
- +5% movement speed
- 900 AoE
Endurance
- Gives +10 attack speed and +10% movement speed during 6 seconds to all allied player-controlled units in a 900 AoE
- Has a 30 second cooldown
Do you have any experience with Ancient Janggo of Endurance ? Let's share about it if you have any experience with this item :D
Medallion of Courage - New Dota Item on Dota 6.70
Medallion of Courage
Recipe:
- Chain Mail (550)
- Sobi Mask (325)
- Medallion of Courage (200)
Gives Bonus:
- +6 armor
- +50% mana regeneration
- Valor (active)
Valor (active):
- Target enemy and you lose 6 armor
- Lasts 7 seconds, has a 7 second cooldown, and a 800 cast range
Do you ever try to use Medallion of Courage ? Let's share about it if you have any experience with this item :D
Saturday, June 18, 2011
Veil of Discord - Dota Item
Veil of Discord
Recipe:
- Helm of Iron Will (950)
- 2x Robe of Magi (450)
- Veil of Discord Scroll (1250)
Gives Bonus:
- +5 armor
- +5 HP/sec regeneration
- +12 Intelligence
- Discord (active)
Discord (active):
- Applies a debuff on all enemy units in a 500 AoE, causing them to have reduced magic resistance for a duration.
- Amplifies magic damage by 25%
- Lasts 15 seconds, costs 75 mana, has a 30 second cooldown, and an 875 cast range
Friday, June 17, 2011
Grand Magnus (Rubick) - Dota Hero
Wednesday, June 15, 2011
Download Dota Map 6.72c

- Bounty Hunter - Base intelligence increased from 16 to 19
- Necromonicon - Cooldown reduced from 90 to 80
- Melee hero collision size now reduced from 24 to 12
- Added support for the Filipino language
- Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
You can download dota map 6.72c by click the link below:
Saturday, June 4, 2011
Io - The Guardian Wisp Guide

Thursday, June 2, 2011
Useful Tips for Playing Defence of The Ancients (Dota)

Do you need tips for playing Dota? Here are some of my advice for playing Dota:
Tip 1 Farming for Gold Early in the Game
Farming at the beginning of the game is an effective way of getting core items quicker. The more gold you can get, the sooner it's going to be for your hero to become strong. Get gold as soon as possible for you to get an advantage from the opponents. Bear in mind that no matter how much gap is there with your level, if you ever have already your core items, it is going to be more difficult for the other group to win the game.
Tip 2 Last hit or Getting a Kill
Most new individuals have a hard time getting a last hit or getting a kill and I was like that before. Try pressing/holding the ALT Key so you can see the life line of the creeps, characters, buildings and etc. If the health bars happen to be low enough and you also think you can actually destroy it in one strike, approach it and next strike. Last hitting offers you gold and also much more experience to your hero. This is also one way of keeping yourself outside of range of the opponent team.
Tip 3 Team Play
You should be able to work with your team to either get rid of all competitors or to win the game. You should adjust yourself so that everything goes properly. When attempting to eliminate an opponent or foes, try suggesting or listening to your group with regards to the technique you will use. Make sure that every person will cooperate so your plan will totally work.
Tip 4 Item Build for your Hero
Item build for hero is important. Don't waste your own gold on things that you don't need. Try reading some guides so that you can be aware of proper item builds for the specific hero. Those items will make your hero tougher and increase its survivability.
Tip 5 Hotkeys for Skills
Hotkeys are certainly useful in playing the game. Rather than clicking each and every ability, you just need to press a key from your very own keyboard then a skill is casted. Try hovering your cursor into the ability image, there you'll see a pop-up information about that skill including the mana cost, cooldown, and the name, observe that the name of the skill contains a character with a different colour, that'll be the keyboard shortcut for your ability. Since team clashes only last for just a few seconds, that will save you time so that you could use all your skills in just a blink of the eye. Try and master timing and ability keys for each and every hero so that you can play better.
Tip 6 Continue to keep Practicing
People which have been worldly acknowledged in playing DOTA didn't start as skilled in playing the game. They simply keep practicing each day or every single night. And also they look at several guides and study them so they can boost their abilities and correct their flaws.
Monday, May 30, 2011
Who's Henglor The Stinky Titan?
New hero STRIf you know about him, let's share it here :D Because I really curious about him. Thank you!
name: Henglor the Stinky Titan
1st skill: Ugly face
* the titan uses his ugly face all the enemies facing him will run away making them uncontrollable. lvl1: 2 secs lvl2:3 lvl3:4 lvl4:5.
2nd skill: Body odor-the titan releases his body odor slowing enemies and damaging them.
3rd skill: Fart(passive) - the titan farts so hard reducing the enemies armor and knocking them back.
ULTI: Kiss of the titan - the titan kisses the target instantly killing them. cooldown is 500 secs- lvl 1, 300- lvl 2, 100 lvl 3.
Sunday, May 29, 2011
New Dota Hero: Icarus - The Phoenix
Icarus - The Phoenix is a new dota hero on Dota v6.70 and he is a cool hero! Old scriptures talked from 7 hallowed emissions from alight, and of their convergency in big battle. The hit from this beams on the deadly kingdom made a funeral pyre from the most in high spirits honor, bearing to the mythological Phoenix. Because a demo of cleric flames, Icarus could acquit either flamings of dying and demolition, or of living and curing. The centralized balance beam from energy that he could breathe could burn altogether armies from crossed the battleground. Fearless to utilise his own up vitality called for to beat his oppositions, Icarus could as well draw rein the directly great power of the sunlight to make a leading blowup.
| Icarus Dive (D) Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Costs 10% of current HP to cast. Level 1 - 100 Damage, 2.0 Second Disarm Level 2 - 150 Damage, 2.5 Second Disarm Level 3 - 200 Damage, 3.0 Second Disarm Level 4 - 250 Damage, 3.5 Second Disarm • Damage type : magical • Phoenix's trajectory has a 1400 length and 500 width. • Total Travel Time: 2 seconds • You can end the dive manually by pressing the hotkey again. • Casting any spell, using any item, or getting disabled will also end the dive. • Trees are destroyed in Phoenix's trajectory. • The HP cost (10% of your current HP) is direct HP removal. Mana Cost: 100 Mana + 10% of Current HP Cooldown: 30 Seconds | |
| Fire Spirits (F) Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast. Level 1 - 10 Minimum Damage/Heal, 40 Maximum Damage/Heal Level 2 - 15 Minimum Damage/Heal, 60 Maximum Damage/Heal Level 3 - 20 Minimum Damage/Heal, 80 Maximum Damage/Heal Level 4 - 25 Minimum Damage/Heal, 100 Maximum Damage/Heal • Heals allied units and damages enemy units in a 400 AoE around an exploding spirit. • Damage type : magical • At the end of the duration, or when Phoenix dies or casts Supernova, remaining spirits will sacrifice themselves on the spot, dealing their heal/damage. • The spirits grow to their full power linearly during 10 seconds. • Spirit AOE: 400 • Subability Cast Range: 1200 • The HP cost (10% of your current HP) is direct HP removal. • If you target a spirit on another unit, units in a 400 AoE around both the spirit and Phoenix are affected (a unit in both AoEs is affected only once) Target Fire Spirits (F) Description: Targets a Fire Spirit towards a unit. Fire Spirit will move at 600 ms towards target. Casting Range: 1200 Mana Cost: 75 + 10% of current HP Cooldown: 35 Seconds | |
| Sun Ray (R) Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Costs 25% of current HP to activate. Level 1 - Damage per second : 15 + 4% of target's max life. Level 2 - Damage per second : 30 + 4% of target's max life. Level 3 - Damage per second : 45 + 4% of target's max life. Level 4 - Damage per second : 60 + 4% of target's max life. • Laser width: 75 • AoE around main target: 175 • Damage type : pure • The ray will stop at the first hero it finds and burn an area around it. • The maximum distance of the ray is 1150. • Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray. • Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second) • This ability can be toggled off. • It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced. • The HP cost (25% of your current HP) is direct HP removal. • Phoenix cannot drop items or use any targeted item ability during Sun Ray. Activate Movement (E) Description: Icarus will drift towards the direction of the ray. • Phoenix moves with a fixed 250 movement speed in this state. • Phoenix can move through cliffs and will destroy trees on his path. • Any immobilizing effect (like Ensnare) will stop this movement. • Any slowing effect will not affect this movement. Mana Cost: 35 + 25% Current HP Activation Cost, 4% Max Mana Over Time Cooldown: Toggle On/Off | |
| Supernova (V) Icarus - The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated. Level 1 - 60 Damage Per Second, 1.5 Second Stun, 5 hero attacks required to kill the sun Level 2 - 80 Damage Per Second, 2.0 Second Stun, 7 hero attacks required to kill the sun Level 3 - 100 Damage Per Second, 2.5 Second Stun, 9 hero attacks required to kill the sun Mana Cost: 200 Cooldown: 110 Seconds • Damage type : magical • Burn AOE: 1000 • Only attacks from heroes (including illusions) can damage the sun. • No ability can affect the sun. |
Icarus - The Phoenix
Range: 500 | Move Speed: 290
Primary: STR
Str: 19 + 2.9 | Agi: 12 + 1.3 | Int: 18 + 1.8
Damage: 54 - 64 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 0.66 | Armor: 0
This Icarus - The Phoenix article is taken from DotaStrategy.com
Download Dota Map v6.70c AI (Beta)

1. Fixed Lina`s Fiery Soul learning(6.60 error)
2. Various skills fixes:3. New Itembuilds for Phoenix, Tuskarr, Morphling and Sylla.
- Power Cog (clockwerk)
- Recall (kotl)
- Dark Rift (pit lord)
- Void`s Time walk
- Admiral`s Ghost ship
4. Tuskarr`s Walrus punch was rewritten because of crashing code inside. Skill may bug sometimes but that`s better than 100% crash.
5. Added Ethereal Blade+Adaptive strike usage combo for Morphling
For complete AI improvements and changelogs on Dota 6.70c AI, you can visit this website.
So, let's download dota map 6.70c AI by click the link below:
